Streamlined Navigation in Unity App: A Beginner’s Guide

Richa Agrawal
3 min readJun 14, 2024

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In the realm of app development, creating intuitive navigation is crucial to ensure users can effortlessly explore and interact with your application. Whether you’re building a game or a utility app, Unity provides robust tools to implement seamless navigation between different screens or pages. Let’s delve into how you can master app navigation in Unity to enhance user experience and engagement.

Understanding the Basics of Navigation

Navigation in Unity typically involves transitioning between various panels or scenes within your application. Each panel represents a different screen or interface that serves a specific purpose, such as a main menu, settings page, or gameplay level. Efficient navigation allows users to move forward, backward, and to specific screens based on their interactions with buttons or gestures.

“Effortless navigation transforms a good app into a great experience, guiding users seamlessly through every interaction.”

Implementing a Stack-Based Navigation System

One effective approach to manage navigation is by using a stack-based system. This method utilizes two stacks:

  • Panel History Stack: Keeps track of the panels visited in the order they were accessed.
  • Forward Panel History Stack: Stores panels that were revisited after navigating back.

Key Components and Implementation

Panel Management

  • Define an array or list of GameObjects representing each panel in your Unity project.
  • Use methods to activate or deactivate panels based on user interactions (e.g., button clicks).

Stack Operations

  • SetActivePanel(index): Activates the panel at the specified index while managing the panel history.
  • OnBackBtnClick(): Navigates to the previous panel using the panel history stack. Ensures users return to the exact state they were in before navigating forward.
  • OnForwardBtnClick(): Allows users to navigate forward through the forward panel history stack, reinstating panels they previously navigated away from.

Enhancing User Experience

  • Utilize animations or transitions between panels to provide visual feedback and maintain continuity.
  • Ensure intuitive button placement and responsiveness to user inputs (e.g., touch, mouse click).

Script

using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
using TMPro;

public class ButtonClick : MonoBehaviour
{
[SerializeField] private GameObject[] panels;

[SerializeField] private Button backButton;
[SerializeField] private Button forwardButton;

private Stack<GameObject> panelHistory = new Stack<GameObject>();

private Stack<GameObject> forwardPanelHistory = new Stack<GameObject>();

private void Start()
{
SetActivePanel(0);
}

private void SetActivePanel(int index)
{
// Hide all panels
for (int i = 0; i < panels.Length; i++)
{
panels[i].SetActive(false);
}

// Show the specified panel
panels[index].SetActive(true);

Debug.Log(index);

// Add the current panel index to history
panelHistory.Push(panels[index]);

if (forwardPanelHistory.Count > 0)
{
forwardPanelHistory.Pop();
}

foreach (GameObject panel in panelHistory)
{
Debug.Log(panel.name);
}

Debug.Log("Forward: ");
foreach (GameObject prevPanel in forwardPanelHistory)
{
Debug.Log(prevPanel.name);
}

}


private void Update()
{
// Check for Android back button press
if (Input.GetKeyDown(KeyCode.Escape))
{
OnBackBtnClick();
}
}

public void OnHomeBtnClick()
{
SetActivePanel(1);
}

public void OnLoginBtnClick()
{
SetActivePanel(2);
}

public void OnLevelBtnClick()
{
SetActivePanel(3);
}

public void OnMainBtnClick()
{
SetActivePanel(0);
}

public void OnBackBtnClick()
{

if (panelHistory.Count > 1)
{
// Pop the current panel index
GameObject currentPanel = panelHistory.Pop();
currentPanel.SetActive(false);

forwardPanelHistory.Push(currentPanel);

GameObject previousPanel = panelHistory.Peek();
previousPanel.SetActive(true);
foreach (GameObject panel in panelHistory)
{
Debug.Log(panel.name);
}
Debug.Log("Forward: ");
foreach (GameObject prevPanel in forwardPanelHistory)
{
Debug.Log(prevPanel.name);
}
}
}



public void OnForwardBtnClick()
{

Debug.Log("Length of Forward History:" + forwardPanelHistory.Count);


GameObject prevPanel = panelHistory.Peek();
Debug.Log("Previous Panel: " + prevPanel.name);


// Check if there are panels in the forward history
if (forwardPanelHistory.Count > 0)
{
// Pop the previous panel index from the forward history
GameObject currentPanel = forwardPanelHistory.Pop();
Debug.Log("Current Panel: " + currentPanel.name);
currentPanel.SetActive(true);
panelHistory.Push(currentPanel);

prevPanel.SetActive(false);

}
}

}

App Demo

https://drive.google.com/drive/u/2/folders/1gRytjj2uUsKwN5cY8XTLHlBk-T_Ucct2

Advantages of Stack-Based Navigation

The stack-based approach offers several advantages:

  • History Preservation: Users can seamlessly backtrack through previously visited screens without losing their progress.
  • Flexibility: Allows for easy implementation of complex navigation flows, such as nested menus or multi-step processes.
  • Simplicity: Provides a clear and organized method to manage panel transitions without cluttering your codebase.

Conclusion

Navigating your Unity app effectively is not just about technical implementation but also about creating a delightful user journey. By mastering navigation techniques, you empower users to interact effortlessly with your app, driving engagement and retention. Implement these strategies in your Unity projects to craft apps that users enjoy navigating and exploring.

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